As a Senior Technical Sound Designer for the AAA game: The Blood of Dawnwalker, I bridge the gap between Rebel Wolves’ dark fantasy narrative and the technical execution within Unreal Engine 5 and Wwise. My focus is on creating a reactive, immersive sonic world that shifts between the game’s unique day/night cycles.



Audio System Ownership
SYSTEMS ARCHITECTURE
- Designed a modular environmental system
- Structured, scalable enemy systems
- Build quest audio systems
- Music systems implementation
TECHNICAL IMPLEMENTATION
- UE C++ and BP
- Python scripts for batch VO QC
- Performance profiling and memory optimization
- Wwise project owner
EXPERTISE
- Cross-disciplinary coordination
- Defined implementation standards
- Mentored audio team members
- Ensured system scalability across production
Official Trailer

“The Blood of Dawnwalker is one of the most ambitious games of 2026.”
gamesradar