The Blood of Dawnwalker

As a Senior Technical Sound Designer for the AAA game: The Blood of Dawnwalker, I bridge the gap between Rebel Wolves’ dark fantasy narrative and the technical execution within Unreal Engine 5 and Wwise. My focus is on creating a reactive, immersive sonic world that shifts between the game’s unique day/night cycles. Audio System Ownership […]

Lords of the Fallen

As the Lead Sound Designer for Lords of the Fallen, I directed the sonic vision by integrating visceral dark fantasy aesthetics with advanced technical execution in Unreal Engine 5 and Wwise. My focus was on architecting a seamless, high-density audio system capable of transitioning dynamically between the dual-world mechanics of Axiom and Umbral. Audio System […]